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Visual Editor
Design Flocking and Steering Systems through GUI, no coding required.
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DOTS Performance
Built on Unity's ECS, Jobs, and Burst Compiler for maximum performance.
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Extensible Framework
Create custom behaviors that automatically integrate with the visual editor and parallel job system.
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Flocking Behaviors
Complete flocking simulation with cohesion, alignment, separation, seeking, and fleeing behaviors.
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Library of Behaviors
Path following, wandering, homing, collision avoidance, and more.
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Fast Character Controller
High-performance 2D, 3D, and 2.5D movement systems with collision resolution.