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SteeringAI

High-Performance Steering and Flocking Framework Powered by Unity DOTS.

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Visual Editor

Design Flocking and Steering Systems through GUI, no coding required.

DOTS Performance

Built on Unity's ECS, Jobs, and Burst Compiler for maximum performance.

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Extensible Framework

Create custom behaviors that automatically integrate with the visual editor and parallel job system.

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Flocking Behaviors

Complete flocking simulation with cohesion, alignment, separation, seeking, and fleeing behaviors.

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Library of Behaviors

Path following, wandering, homing, collision avoidance, and more.

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Fast Character Controller

High-performance 2D, 3D, and 2.5D movement systems with collision resolution.