📄️ Box Limiter
The BoxLimiterSystem wraps the position of entities to the other side of a box area. The system will do this for all entities with a BoxLimiterComponent. The size of the box can be set on the component in it's Size property. This system was used in the 2D flocking sample.
📄️ Spawners
Spawners can be used to spawn large numbers of entities.
📄️ Unmanaged Animation Curve
Unity provides animation curves with the AnimationCurve class. Unfortunately as of now this is a class and so cannot be used inside burst compiled jobs. AnimationCurveUnmanaged can be used to bypass this restriction. The following snippet shows using AnimationCurveUnmanaged inside a implementation of a simple behavior.