๐๏ธ Overview
There are three kinds of behaviors. Simple, Neighbor and Ray. The defaults library contains several implementations for each kind of behavior [1], [2], [3]. They can be added to a SteeringSystemAsset in the editor.
๐๏ธ Simple Behaviors
2 items
๐๏ธ Neighbor Behaviors
2 items
๐๏ธ Ray Behaviors
2 items
๐๏ธ IAccumulator
Two custom jobs which can simplify creating behaviors use implementations of IAccumulator. Types implementing this interface must be included as generic parameters for implementations of INeighborBehaviorJob and IRaycastBehaviorJob.