📄️ Down Single Create Rays
Creates rays from entity's position in direction down - float3(0, -1, 0). Should be used with NumRays = 1.
📄️ Sweep 2D Query Create Rays
Creates rays from entity's position in directions along section of a circle given by FOV degrees. It is possible to adjust offset of the ray's origin with Offset. By default the rays are oriented around the entity's forward direction, that can be adjusted with Rotation.
📄️ Cone Create Rays
Creates rays from entity's position in directions along section of a sphere given by FOV degrees. It is possible to adjust offset of the ray's origin with Offset. By default the rays are oriented around the entity's forward direction, that can be adjusted with Rotation.