๐๏ธ Overview
Each simple behavior is implemented using the following types:
๐๏ธ Debug Rays
Draw an arrow for each cast ray, green for rays that miss, red for rays that hit. Can be used to debug ray queries.
๐๏ธ Avoid Ground
Makes the entities avoid ground.
๐๏ธ Environment Avoidance
Makes the entities avoid all collisions with the environment.
๐๏ธ Avoid Vertical Walls
Makes the entities avoid geometry which is at some minimum angle with the xz plane. It also does not affect the entity's direction up and down.