ποΈ Overview
Each simple behavior is implemented using the following types:
ποΈ Debug Simple
Draws all the entities passed to it as circles. Can be useful for debugging.
ποΈ Align Up
This behavior tries to prevent entites from flying up or down at too steep angles which may look unnatural.
ποΈ Follow Path Spline
Makes the entity follow a given spline path. The path is set up as SplineContainer. A scene using this behavior must have a single instance of FollowPathSplineManager, which holds references SplineContainer. The spline to use is selected using the FollowPathSplineIndex. For a sample that uses this behavior, see 2D Movement Sample scene.
ποΈ Go Forward
Makes the entity go in the direction of it's forward direction.