Homing
Makes the entities go back towards a predefined home position if they get too far from it. It is very useful to constraint entities to some area.
HomingJob
This behavior outputs the following:
DesiredDirection- Direction to home.DirectionDesire- Drom0toDirectionStrengthas distance to home goes fromMinRadiustoMaxRadius.DesiredSpeed-0(constant)SpeedDesire-0(constant)Priority-Priority(constant)
HomingComponent
The main interesting properties to adjust on HomingComponent are:
HomePosition- The position of the home.MinRadius- Distance to home where the behavior has no effect.MaxRadius- Distance to home where the behavior has maximum effect.ActivationP- Power for shaping the interpolation ofDirectionDesire.BaseDataDirectionStrength- MultipliesDirectionDesire.Priority- Priority.